Crowd Behavior Assessment
Hockey East Finals,
Research
Team
Kevin McAllister
Dr
|
|
Margaret Cheffers
Bryan Devenney
Lee Hughes
Kevin Morris
Greg Narleski
Juha Vouri
Executive
Summary
The Hockey East final was an excellent display of a model crowd. There were plenty of opportunities for both sides to yell and cheer, and the game was enjoyable to watch. Spectators demonstrated normal activity in crowds and few, if any, problems were noticed. It was a quiet night, which helped the researchers determine how a normal crowd might behave. The administrators and officials can feel justifiably proud, because hockey was the main attraction
The
Research
Our study of crowd behaviors examines the social/psychological factors of the crowd phenomena. The question guiding the research attempts to determine why crowds act in the manner that they do. From this, further questions have resulted, including:
What are normative crowd behaviors?
What are non-normative crowd behaviors?
How do normal crowds become violent, resulting in
non-normative behaviors?
The research is based on Smelser's (1962) theory Collective Behavior. And focuses on the following components:
·
Social conduciveness
- examining rivalries, communication, accessibility to action
·
Strain - Psychological/emotional factors, conflict
· Growth of Beliefs - Spreading emotions and beliefs
·
Precipitating factors
a. On-field - examining competition and actions on the
playing surface
b. Off-field - Interactions of the fans, activity in
the stands
c. Ecology - Examining the physical conditions (noise,
temperature, flow.
aesthetics)
d. Alcohol
·
Mobilization for action - Examining leadership
potential (media influences)
· Social control - Authority personnel
· Expected behavior! social order
The first five components are examined for their combined influences that could result in flashpoints, or violent behavior. The final two are measures are controlling factors helping to prevent non-normative behavior; however, the breakdown of which could result in violence.
Introduction
The
Hockey East final between
Conduciveness
Strain
The
pre-game levels of emotion reflected moderately high levels of positive
emotions (happiness, pride, compassion, love) and low levels of negative
emotions (anger, fright, shame, sadness). Even levels of anxiety were in low,
suggesting low levels of social-emotional strain that could result in problems.
The
conduciveness portion of the study examines mainly social issues. There is
little history of a significant rivalry between the competitors unlike if BC
had been playing
A
behavioral assessment measuring the involvement of the crowd was conducted. The
scale demonstrates levels of involvement, controlled or predictable behavior,
and notes violent outbursts. Most data collected from the scale registered
focused, controlled, and positive behaviors. Even celebrations were predictable
and controlled. Very few excessive or violent behaviors were observed. The BC
student section ritually gestured at the
Growth
of Beliefs
Because the crowd acted in a controlled, predictable manner
throughout the game. there is little evidence
that there was an opportunity for social-emotional strain to spread throughout
the arena and produce violent or non-normative action.
Precipitating
factors
On-field (ice)
The
game, itself, was well played featuring the speed and savvy of
BC
threatened to run away with the game after scoring the fourth, but PC was not
done. They scored the next two as the intensity and physical play increased
tremendously, resulting in a BC power play. A minor shoving match took place,
but quickly diffused. However, the final BC goal scored at this time seemed to
deflate the
Off-field
(ice)
The
factors measured here were the interactive behaviors of the crowd. At most
events, spectators are focused on the game itself. Our research confirmed that.
There will always be some interaction between fans themselves, as the nature of
spectating at sporting events is social. At times
this should be a concern is if the behavioral assessments show many
not-involved spectators, or if there are many violent or negative behaviors
observed by the researchers. There was very little evidence, and video
confirmed the observations made that night.
Another
means available to measure the crowd was the use of a heart rate monitor. One
(17 years, BC fan) spectator was measured and observed on video as well as in
person. His heart rate fluctuated between 82 and 100, spiking after BC goals,
scoring opportunities, and the final whistle. A few scrimmages on the ice led
to moderately raised levels, but nothing spectacular. Had his heart rate
elevated above 100 for a significant length of time, or his emotions gotten
more intense (based on his baseline) and observably negative, then he may have
been a concern. Spikes are expected as emotions ebb and flow throughout the
game, and it appears that he was a normal spectator, even when the BC player
was injured after a questionable check.
One spectator was observed tossing a streamer after a BC goal. He was quickly removed from the arena, and no more streamers were thrown until the end of the game in celebration of the BC win. Flying objects can injure, particularly as the streamer fell on the fans below, rather than on the ice. Also, if nothing is done to prevent similar celebrations, that particular behavior my spread to other spectators becoming a problem. The Fleet center officials did not hesitate to remove the person, deterring subsequent action until the final whistle.
Ecology
The ecology phase of the research examines physical factors associated with the arena. Temperature, noise, flow, and aesthetics are the four main factors examined. The temperature of the Fleet center maintains itself during a hockey game, due, of course, to the ice surface, and is not a concern unless something breaks down. Noise levels were recorded throughout the course of the game (see appendix A). Throughout the course of the evening the noise levels spiked, as had the heart rate levels during intense moments and celebrations. Penalties also resulted in spikes, as did the fight. Due to inconsistencies on our part, it is difficult to determine how often the noise levels dropped below 85. No abnormal behavior was observed as a direct result of fatigue from noise levels, and is usually expected in arenas, particularly at times of peak activity and emotion.
Flow
There
are two areas to discuss with flow. The first is the mobility of people in the
corridors behind the seating. Due to the number of concessions open, lines were
not excessively long. The lines did tend to interfere with passage through the
corridors, but people waiting in line were usually polite, allowing others to
continue through without any problems. There are many activities and displays
in the corridors of the
The
other type of flow that the research observes is that in the aisles between
seating sections. Ushers and security were very effective in keeping the aisles
and entrances clear although there was no assigned seating other than levels.
The ushers were very friendly and often a few gentle reminders moved spectators
along. If this were insufficient,
Aesthetics
The
Alcohol
Significant
amounts of alcohol were consumed at the
Social
control
For
social controls, there are a few things to examine. One is the presence of
authority. As mentioned earlier, the
The other point to examine for social control is the makeup of the crowd. Many children accompanied by a father were present, particularly in the lower sections. Women, both college students and mothers, were also in attendance. Large populations of male crowds with access to alcohol can be a problem, but families present usually act as an inhibitor to outrageous behavior. There were many opportunities for children to "ham it up" for the cameras on the jumbo screens. They thoroughly enjoyed trying to get themselves noticed, taking off their shirts, and dancing and waving for a chance to be broadcast to the entire stadium. This is not a problem, and is considered normal behavior.
Noise
levels Data
One of the important parameters measurable in any crowd setting is the noise level achieved. Excessive sound has been known to cause fatigue. Eighty-five decibels is considered to be the beginning of unsafe, particularly if the excessive levels are maintained for long periods of time. For the research, they are recorded as single point measures.
Decibel
Level Comparisons
80 Loud orchestra
85 Audience clapping indoors
95 Riveter
100 Commercial hammer
105 Thunder
110 Amplified rock music
|
Pre-Game |
|
|
|
Time |
Level |
Action |
|
|
86 |
Zamboni with band |
|
|
80 |
Zamboni no band |
|
|
92 - 94 |
Announcer |
|
|
98 |
Crowd clapping |
|
|
98 |
Trumpets & mascot
enters |
|
|
88 |
drum and trumpet in
crowd |
|
|
92 |
crowd clapping for BC
entrance |
|
|
92 |
crowd clapping for PC |
|
|
98 |
team announcement |
|
|
92 - 98 |
National Anthem |
|
2nd
Period |
|
|
|
|
96 |
Announcing of start |
|
|
102 |
PC goal |
|
|
94 |
PC goal announced |
|
1438 |
90 |
puck near PC goal |
|
1305 |
92 |
puck near PC goal |
|
|
86 |
Changing players, band |
|
1053 |
90 |
PC save |
|
1014 |
90-92 |
puck against the
boards, checking |
|
|
100 |
PC save, BC
basketball doing well |
|
|
102 |
BC save |
|
|
102 |
PC save |
|
|
90-92 |
BC band playing |
|
|
104 |
BC save |
|
|
98 |
BC save |
|
|
104 |
BC goal |
|
|
100 |
Announcement of goal |
|
|
104 |
BC goal (2nd) |
|
|
92 |
Puck near BC goal |
|
|
104 |
BC goal Oed) |
|
|
96 |
Announcement of goal |
|
|
93 |
End of period |
|
Intermission |
|
|
|
|
90-94 |
Replays of first
period |
|
|
92 |
Announcements |
|
Second Period |
|
|
|
13:3 |
104 |
BC goal (4th) |
|
|
106 |
PC goal (2nd |
|
|
94 |
PC shot on goal |
|
|
96 |
BC shot on goal |
|
|
96 |
Announcement of
penalty BC |
|
|
96 |
BC "shot on goal |
|
|
94 |
BC "shot on goal |
|
|
104 |
PC goal (3rd) |
|
|
94 |
Announcement of
penalty/BC band |
|
End of second period |
96 |
Band |
|
|
80 - 90 |
Advertising announcements |
|
Third period |
|
|
|
|
98 |
BC shot |
|
|
90 |
Chanting in the crowd |
|
|
90 |
Checking into the
boards |
|
|
106 |
BC goal (5th) |
|
|
100 |
Announcement |
|
|
98 |
fight on the ice |
|
|
96 |
Interference penalty |
|
|
94 |
PC band playing |
|
|
98 |
BC band and chanting |
|
|
96 |
End of game countdown |
|
End |
100 |
Crowd and trumpets |
|
Post game |
92-94 |
BC - PC shaking hands
on the ice |
|
|
96-98 |
Presentation |
|
|
100 |
Boos and cheers for
both rivals and BC fans |
|
|
101 |
Announcement of MVP |
|
|
104 |
Championship announcement and toting of trophy |